| Title: |
aloha911.zip |
| Filename: |
levels/doom/a-c/aloha911.zip |
| Size: |
321 KB
|
| Date: |
11/10/94 |
| Author: |
Alamain |
| E-mail: |
Alamain@Pixi.com |
| Description: |
Bright & Shiny; Dark & Gloomy. Space to roam (unzipped = 890,000 bytes for 4 maps). |
| Credits: |
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| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
DEU 5.21, BSP12X |
| Bugs: |
HOM Map 3 (Demons' Room)- too many line defs...
Constructed with Doom 1.2 (smooth running); When upgraded to 1.666 play became herky/jerky. (maybe just my machine) |
| Rating: |
    (3 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Four maps from October 1994. There's precisely one good bit - a large dark hall in E1M3. The rest is just a mass of undetailed square rooms with a single texture, mazes, boring switch hunts, dotted with weak baddies willy-nilly (E1M2 is frustrating for all the hitscan sergeants). Relatively high monster count; to no avail. | x |
View aloha911.txt
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