| Title: |
pipes.WAD |
| Filename: |
levels/doom2/Ports/p-r/pipes.zip |
| Size: |
111 KB
|
| Date: |
07/07/00 |
| Author: |
Harry Daalmeijer |
| E-mail: |
hadi.daku@wanadoo.fr |
| Description: |
started in jan now it is july 6 months down the pipes. |
| Credits: |
the testers; theo, adam,dita, |
| Base: |
New level from scratch |
| Build time: |
kilohours |
| Editor(s) used: |
deep,wintex |
| Bugs: |
please report |
| Rating: |
    (4 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| the definishin of meh is this wad 2/5 | x | | hmmm... Meh... Too bad: the architecture is good, the ideas are fine, but the gameplay is definitely bad. 2 minutes after the beginning, you're fighting a hord of monsters and a cyberdemon!!! 2/5 - Jive | x | | This is Map01. It seems designed to be irritating; the detailing is fussy, it's cramped, and the first puzzle involves a lot of blundering in the dark looking for a tiny switch. A couple of lifts/stairs have invisible walls that stop you running off the edges. The gameplay quickly builds up to a cyberdemon fight, but you've got lots of plasma ammo. It's not awful, but it peaks too soon (the proper "final battle" is easy). | x |
View pipes.txt
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