| Title: |
Beach Head |
| Filename: |
levels/doom2/Ports/a-c/bechhead.zip |
| Size: |
4 KB
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| Date: |
09/21/00 |
| Author: |
Rick Clark |
| E-mail: |
rickclark@rickclark.20m.com |
| Description: |
This map was inspired by the Beach head game by Wizard Works. I actually never played the game, but looking at the box gave me the idea. The switch on the right way spawns weapons and armor, the switch on the back heals. |
| Credits: |
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| Base: |
All new levels from scratch. |
| Build time: |
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| Editor(s) used: |
WadAuthor |
| Bugs: |
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| Rating: |
    (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| You are in a bunker with a moving shield in the window, and monsters spawn outside. It looks good and has a fairly cool concept, but some notable gameplay flaws. There is too much leaning towards spawning large monsters, you have to hit the item switch a lot of times to collect enough ammo, and it's possible to avoid attack simply by camping in the ammo niche. | x |
View bechhead.txt
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