| Title: |
house |
| Filename: |
levels/doom2/deathmatch/Ports/g-i/house.zip |
| Size: |
55 KB
|
| Date: |
11/05/00 |
| Author: |
Anthony Cole, Matthew Cole |
| E-mail: |
anthonycole@mbox.com.au |
| Description: |
A big deathmatch level of a house |
| Credits: |
|
| Base: |
New from scratch |
| Build time: |
built and/or improved over many years |
| Editor(s) used: |
deu, windeu, deth |
| Bugs: |
none |
| Rating: |
    (2 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| On a technical level this is one of the best-looking house-type levels I have seen. It's spooky and atmospheric, and reminded me a little bit of BPRD's Grove level. As a playable deathmap level it's rubbish, being much too dark, with pokey doors and lots of cramped corridors. It's extraordinarily hard to navigate. There's one monster, a hell knight on top of a hidden BFG. | x | | I did 1 vs 1 in the level, and it was a blast. | x |
View house.txt
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