Kurt Kesler. http://www.fidnet.com/~kesler/|
My usual theme, on a more grand scale than usual.|
This is the new version of KZDoom2.Wad.
ID Software, for DOOM and Quake2. Randy Heit, for his cool Source Port, and great support. Ricrob, for finding bugs!!...he does this almost too good.. Mike Watson, for numerous helps.|
I've lost track....too long.|
Wauthor, Wintex4.3, L-VIEW, Dehacked, and MS Paint.|
Loading saved games might crash, this is an elusive bug that seldom happens. If you play in COOP, your going get stuck at some time, I promise.|
|The level is nice and cool, but the name wasn't able to the WAD game.
|Well, I thought that the name *was* able to the WAD game, actually. It was very much able to the WAD game. This is a five-star level; it starts off a bit mazey but it looks fantastic and is technically very accomplished. It has one of the best outdoorsy bits I have seen (the trees are a bit crude, but the general architecture is fab).||x|
|All around nice level. Looks good and plays good too. This so far is kesler's best but im not done playing the rest. I like all the poly doors and moving sectors. Kesler did an awsome job with the colored lights too. This is a cool looking map and I would get it now. 5/16/07||x|
|A beautiful medium-sized map with many interesting ZDoom effects. This is remarkable, because it's such an early ZDoom wad. Most wads from that time have used the new possibilities rather aimlessly. But here, everything is brought to the point. No cheap trickery or claptraps.
Gameplay is good, sometimes challenging but achievable.
This is excellent for a map from 1999. 4.5/5 -Milian||x|