| Title: |
UNDERTOW for DOOM II v1.9 |
| Filename: |
levels/doom2/s-u/undertow.zip |
| Size: |
146 KB
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| Date: |
12/26/00 |
| Author: |
Gregory Dick |
| E-mail: |
greg_br549@yahoo.com |
| Description: |
2 bite-sized single player levels done in the underhalls style with a few twists. Focus is on single play and cooperative. Let me know what you think. |
| Credits: |
ID Software, the good folks at ftp.cdrom.com, Budweiser brewing company, and of course wad authors and doomers everywhere. *Big thanks to Richard J. Sham for pointing out an inconspicuous, yet nasty linedef bug. |
| Base: |
New level from thin air |
| Build time: |
3-4 months off and on |
| Editor(s) used: |
Various map editing utilities Wintex 4.3 (Olivier Montanuy) Adobe Photoshop 4.1 |
| Bugs: |
You tell me. |
| Rating: |
     (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is a pair of basic but decent levels that you are meant to play in sequence (I assume - there are power-ups at the end of Map01, and the beginning of Map02 is tricky unless you pick them up). There's a nice overcast sky. The gameplay, design etc are solid although a bit old-fashioned for 2000. Map01 is an unexceptional sewer-style level, Map02 is much better, and harder; after a nice tough arena battle about half-way through it gets pretty good. | x | | A relatively tough couple of levels. The 2nd is more easily played after the first, but works fine alone (though it has a scary, though not unforgiving, start). The design shows good ideas and is clean and well spaced, with good texture combinations, and the monster placement is pretty strategic. [4/5] ~Chain Mail (11/2007) | x |
View undertow.txt
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