32 Levels replacing Doom2, basically following the Doom2 "story". A reworking of my old Enjay Doom project (originally from 1994 for some of the older levels). Therefore, the look is a little primative in places.
Credits:
Mark Matheson for Starting work on levels 18,19 and 25 Id Software for, well, you know Jack Vermeulen for his help particularly for coding DeePsea
Base:
Update to previous Enjay Doom releases. (AFAIK none currently publically available).
Build time:
7 years. Ok, the last review just took a couple of weeks.
Editor(s) used:
All of them, 7 years is a long time.
Bugs:
A few textures not matching, probably, but I think everything else is OK.