| Title: |
NEVER.WAD |
| Filename: |
levels/doom/m-o/never.zip |
| Size: |
209 KB
|
| Date: |
12/04/94 |
| Author: |
Brian Martin |
| E-mail: |
brian@minerva.phyast.pitt.edu |
| Description: |
A really cool castle wad. NEVER is a REAL challenge in UV. There are some tough secrets to find, and there are tons of baddies. Death matchers should have a blast as well as singles. So what's the description? Get the wad and check it out! Compared to other 'non-linear' levels, this one is really non-linear. It's also pretty well inter-connected for DM after all the secrets are found. It features the Death Room, a cool outside area where you can jump all over the place, a multi-leveled maze type thing, and the dreaded caco-lair! No stupid switch puzzels or death traps. A straight forward ass kick'n wad. |
| Credits: |
deu makers, doom makers, dozer, cooter, pee, and becky |
| Base: |
New level from scratch |
| Build time: |
20 minutes or so. ;) |
| Editor(s) used: |
deu (and gcc port), RMB, dmmusic, dmaud, neopaint, bsp, midi2mus, dmgraph |
| Bugs: |
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| Rating: |
    (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is a very large level from November 1994, with 446 monsters - an enormous amount for the time. The problem is that it's much too simple. There are very few textures, and everything looks incredibly bland; by modern standards it feels like the unfinished shell of a map, and even in 1994 it would have been dull. You spend ages wandering around empty bare square rooms. The only visually striking bit is a large hall with strobing lights. It's just boring. | x | | Good for 1990s. Many secrets and a lot to shoot.
| x |
View never.txt
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