| Title: |
KZDoom Series. |
| Filename: |
levels/doom2/Ports/j-l/kzdoom7.zip |
| Size: |
449 KB
|
| Date: |
02/26/01 |
| Author: |
Kurt Kesler. I have a web site, http://www.fidnet.com/~kesler/ |
| E-mail: |
kesler@fidnet.com |
| Description: |
just play it |
| Credits: |
ID Software for making DOOM. Randy Heit for his cool Source Port. Tarin for help with tall skies. |
| Base: |
Never |
| Build time: |
about two months |
| Editor(s) used: |
Wauthor, Wintex4.3, L-VIEW, MS Paint, and Notepad. |
| Bugs: |
Textures leak at poly doors sometimes. ZDoom1.23 is still beta, so I'm not certain saved games will work every time. |
| Rating: |
     (19 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| KZdoom 7 is THE BEST Kurt map IN THE WORLD. Get
it NOW!! | x | | Great | x | | Nice wad i liked it DD | x | | very spiffy, thair was no musick but this kinda addid to the suspencefulnes of the wad 5/5 | x | | Nice map Kesler. 5/19/07 | x | | This is dated February 2001. It's a decent but plain source port level, with lots of Zdoom features used because the author could - slopes, sliding doors, ambient sounds, machines etc. Apart from that it's a solid 1996-era mountain techbase; there's a lot of it, it feels substantial, and the action doesn't stop. Clever "linear non-linear" layout for the first half. Not hard; you get loads of rockets and back-to-back soulspheres. End battle drags. | x |
View kzdoom7.txt
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