| Title: |
Vrack 2 |
| Filename: |
levels/doom2/Ports/v-z/vrack2.zip |
| Size: |
589 KB
|
| Date: |
04/08/01 |
| Author: |
Fredrik Johansson |
| E-mail: |
fredrik@doom.tc |
| Description: |
This is a giant space station in the gray and tech theme. It is crumbling with hellspawn and filled with deadly traps. This is a little more like I wanted to have the original Vrack. More detail, more metal, more big enemies, less linear. I have spent a LOT of time with this level, so I hope it gets better than its precursor. But it was a very hard mission. Vrack was believed by many to be one of the best levels ever created. In most aspects, I think Vrack 2 improves over Vrack. But there are some things, such as the caco intro in Vrack, that in my opinion were perfect - and really hard to substitute :| ... Still, I hope you will find this level enjoyable! |
| Credits: |
* Adam Williamson, who tested... tested... dammit, I wonder if he didn't spend more time testing than I did building. * Arioch, for generously testing, suggesting and commenting, plus webcasting it and, of course, promoting it on Doomworld. * Chrozoron, who tested, tested, tested, tested some more and finally tested it again, and also gave me a lot of comments, ideas and suggestions. * Tarin, who tested, tested, complained, complained and further - complained. At least it was constructive. * Wim Vanrie, testing and testing and, umm, telling me how perfect the design was :)
* ... and everybody else who tested it :P I should quit doing those mass-DCC:s. Kissing my ass seems to work far too good.
* id Software for Doom * TeamTNT for Boom * SBSoftware for DeepSea * Creator of WinTex * Randy Heit for ZDoom * Whoever composed the music * Newdoom.com for hosting & stuff * Doomworld for being a great news site
* All you who told me how amazing you thought the screenshots looked. Without the great interest in this project, I would maybe have given up! :)
* You who download it and play it! |
| Base: |
Yes, of course it's a base. (j/k :) planned and built from scratch. A few sectors copied from Vrack, but it's all original. INSPIRATION Not any direct sources, but probably indirectly. Maybe Dark Forces? BUILD TIME I checked and found that the file was created December 13, 2000. That means a build time of 3 months. That makes an average of 200 sidedefs/day! In hours, it couldn't be more than 200 or so, I _have_ been doing other stuff during this period (though the nights by the computer got late sometimes ;) LEVEL STATS Dammit, over 21000 sidedefs and 700 monsters! EDITORS USED * DeepSea by SBSoftware. This is really a great editor which I strongly recommend. It gets terribly slow with big maps, but you won't notice before 8000 sidedefs :) * WinTex for WAD stuff
I didn't remove the wasted textures from the WAD. I'm just too lazy, and it doesn't really matter since the map itself is several times bigger :)
KNOWN BUGS Yes :( Most of the bugs are concerning the skies. Weird stuff happens. Just don't go for finding the bugs. Note that you get stuck with Legacy at a point.
It is possible that I release an updated version to fix eventual disasters. |
| Build time: |
I checked and found that the file was created December 13, 2000. That means a build time of 3 months. That makes an average of 200 sidedefs/day! In hours, it couldn't be more than 200 or so, I _have_ been doing other stuff during this period (though the nights by the computer got late sometimes ;) LEVEL STATS Dammit, over 21000 sidedefs and 700 monsters! EDITORS USED * DeepSea by SBSoftware. This is really a great editor which I strongly recommend. It gets terribly slow with big maps, but you won't notice before 8000 sidedefs :) * WinTex for WAD stuff
I didn't remove the wasted textures from the WAD. I'm just too lazy, and it doesn't really matter since the map itself is several times bigger :)
KNOWN BUGS Yes :( Most of the bugs are concerning the skies. Weird stuff happens. Just don't go for finding the bugs. Note that you get stuck with Legacy at a point.
It is possible that I release an updated version to fix eventual disasters. |
| Editor(s) used: |
* DeepSea by SBSoftware. This is really a great editor which I strongly recommend. It gets terribly slow with big maps, but you won't notice before 8000 sidedefs :) * WinTex for WAD stuff
I didn't remove the wasted textures from the WAD. I'm just too lazy, and it doesn't really matter since the map itself is several times bigger :)
KNOWN BUGS Yes :( Most of the bugs are concerning the skies. Weird stuff happens. Just don't go for finding the bugs. Note that you get stuck with Legacy at a point.
It is possible that I release an updated version to fix eventual disasters. |
| Bugs: |
Yes :( Most of the bugs are concerning the skies. Weird stuff happens. Just don't go for finding the bugs. Note that you get stuck with Legacy at a point.
It is possible that I release an updated version to fix eventual disasters. |
| Rating: |
     (23 votes)
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Reviews:
| This map was ok but not that good. It's overhyped
and not as detailed or well designed as people say
but maybe enjoyable to play through if you're bored. | x | | the legendary vrack2!!11 | x | | Whoever wrote that first review obviously hasn't actually played the map. | x | | well i have not played it yet, but where the f*ck can i download it...and i know it's gonna kick ass... | x | | FFS, there's a whole bunch of links near the top of this page. And 5 stars, of course. | x | | Very nice map, only the end-battle could have been bigger, and there are some mean ambushes.
Apart from that it looks and plays great, and you gotta love the cacos owning the cybers :) 5/5 | x | | Much better than the first Vrack. Excellent clear design, no monotonous sections, coherent theme, monsters everywhere, couldn't be better. | x |
View vrack2.txt
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