| Title: |
The Axix |
| Filename: |
levels/doom2/Ports/a-c/axix.zip |
| Size: |
201 KB
|
| Date: |
04/12/01 |
| Author: |
Vedert |
| E-mail: |
vedert@hotmail.com |
| Description: |
Really big, really detailed level for Doom 2. The Axix is a tech base built by UAC for research and development. Unfortunately, it seems that some teleporter tests screwed up and now a portal is opened to some demonic temple. Your job? Clear the Axix of all demons, and find your way to the Temple. Once there, find a way to close the portal. Simple. Just try not to die.... |
| Credits: |
ID Software (do I really need to say why?) Chaos:GrimReaper for playtesting The ongoing Doom community for keeping me interested in Doom |
| Base: |
New from scratch |
| Build time: |
About 3 months |
| Editor(s) used: |
DCK 3.62, compiled with BSP 2.3 |
| Bugs: |
None |
| Rating: |
     (4 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| It's an ok level, there could have been some new monsters. 4 stars since I like demonic areas, hellish places, gothic etc. | x | | I was not amused. It's large, but it seems like several smaller older levels jammed together. It starts poorly, with the player fighting through a couple of areas with a pistol, and then it grinds to a halt with a tedious Q-bert crate maze; and then there's a regular underground maze, with strobing lights, at which point I said to hell with it. The design is simple and old-fashioned with lots of copy and paste. There's lots of action, though. | x | | Despite what anyone says, the pistol is not a fun weapon. | x |
View axix.txt
|