| Title: |
Mountain Of Purgatory |
| Filename: |
levels/doom2/Ports/a-c/b79purge.zip |
| Size: |
329 KB
|
| Date: |
04/18/01 |
| Author: |
Berserker[79] |
| E-mail: |
berserker79@ngi.it |
| Description: |
This WAD is made of 2 levels, the first is simply a brief intro with very few things. The second level is a hub made of 4 maps where the main one is supposed to look like a mountain in the middle of a huge open area. Please note that this file requires ZDoom. |
| Credits: |
id, Jim Flynn, Randy Heit, "Shade" Wilson, Treks, the authors of the editors used and everyone who should be credited, but I'm actually missing. |
| Base: |
New from scratch |
| Build time: |
Uhmmm... lots of time |
| Editor(s) used: |
DoomED, WinDEU 5.99 beta 1, DETH 4.16, ZETH 4.05, BSP 2.3x, BOOM tools for colormaps/lumps, ACC 1.15 to compile the scripts, Patcher and WinTex 4.3 |
| Bugs: |
Not really a bug: on map20 after entering the teleporter you may get killed instead of exiting the level when your health is <10%; retry until you exit correctly the map. Other bugs: unknown |
| Rating: |
    (3 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| I would advise everyone NOT to waste their time with this map. I couldn't stand to play the entire level. 3/4/07 | x | | Fun little hub. Not amazing, but good fun. 4/5 | x |
View b79purge.txt
|