| Title: |
Daemon2.wad |
| Filename: |
levels/doom/d-f/daemon2.zip |
| Size: |
22 KB
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| Date: |
05/12/94 |
| Author: |
Cameron Newham (cam@iinet.com.au) |
| E-mail: |
cam@iinet.com.au |
| Description: |
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| Credits: |
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| Base: |
New level from scratch |
| Build time: |
22 Hours |
| Editor(s) used: |
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| Bugs: |
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| Rating: |
    (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Inetersting ideas, but poor realisation. This map is very cramped and contains all sorts of traps; it may take a few tries until you finally get things right. Extra credit for the sucky "poem" (or whatever it is) in the .txt. --1/5 | x | | Old and lousy, but I think I see what the designer was trying to do here. The different traps and "instant death" wrong turns feel like an old text adventure using the Doom mechanics, the kind of game where the wrong action did indeed lead to your immediate messy demise. This WAD is an attempt to recreate that atmosphere. Sounds good on paper, but as a level it's all but unplayable without cheating - the clues are just too subtle, or nonexistent in some cases. Of historical interest only. | x | | I don't know why, but I find this pretty interesting.
I'll give it 3 stars | x |
View daemon2.txt
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