| Title: |
Doom: The Next Chapter, Second Edition. |
| Filename: |
docs/misc/dtnc.zip |
| Size: |
540 KB
|
| Date: |
07/09/01 |
| Author: |
Richard D. Clark |
| E-mail: |
rickclark58@yahoo.com |
| Description: |
60 years after Doom2, UAC tries it again... Roleplay in the Doom universe. This version has moved out of draft status and is a ful Second Edition.
Included in the file is a Visual Basic Script for generating a character. Requires the Scripting Runtime 5.5. See dtnc.vbs for fetails. |
| Credits: |
To those who made suggestions and have played the game. You know who you are. Thanks. |
| Base: |
Close to a year. |
| Build time: |
NA |
| Editor(s) used: |
NA |
| Bugs: |
NA |
| Rating: |
     (7 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| Good system, gonna play with a few friends tomorrow.
-Jehar | x | | Good sytem, but the vb script triggered a BADD reponce with my firewall | x | | So, I'm reading these rules (I know, reading, crazy!) and you can pick as your class (among others) either a bureaucrat, a technocrat, a civilian or a marine. Hmmmm, which should I pick, the dude with the briefcase or the plasma rifle? Not bad for an RPG overall though, and points for creativity, effort and execution. Needs more clip art though. | x |
View dtnc.txt
|