| Title: |
Doomworld Speedmapping Compilation #6 |
| Filename: |
levels/doom2/Ports/d-f/dwspd006.zip |
| Size: |
240 KB
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| Date: |
07/30/01 |
| Author: |
Various |
| E-mail: |
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| Description: |
This is a compilation of the WADs entered in Doomworld's sixth speedmapping exercise. Participants were given 120 minutes to create a Doom 2 level on a certain theme. This week's theme was to build a new final level for Doom 2. A longer explanation can be found below. |
| Credits: |
http://www.telefragged.com/speedmaps/ for bringing this idea to my attention. Everyone who showed up for the exercise, even if they couldn't make a level. Doomworld.com. id Software. |
| Base: |
From scratch |
| Build time: |
120 minutes |
| Editor(s) used: |
Various |
| Bugs: |
The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist. |
| Rating: |
    (4 votes)
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Supported mirrors:
Unsupported mirrors:
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Reviews:
| no.4 wins by a longshot dont forgit to play the musick code for lv 30 with theze! | x | | Awesome maps. Map04 rocked ass. Loved it alot.
5/5- Moti | x | | I liked Map 04 also. Map 01, Map 05, and E3M1 all suck. | x | | Since the theme was last level of doom I guess these could be a little better that crap. 4/3/07 | x |
View dwspd006.txt
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