| Title: |
flash.zip |
| Filename: |
levels/doom/d-f/flash.zip |
| Size: |
23 KB
|
| Date: |
05/12/94 |
| Author: |
J.D. Frazer |
| E-mail: |
a481@mindlink.bc.ca |
| Description: |
|
| Credits: |
|
| Base: |
|
| Build time: |
|
| Editor(s) used: |
|
| Bugs: |
|
| Rating: |
     (3 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| It's not THAT bad, especially given its age, but still, unless you're a WAD archaeologist, you'll probably want to skip this. Also, suffers from the "disappearing monsters/items" bug. | x | | trigger that put into darkness entire level is bad surprise
>>suffers from the "disappearing monsters/items" bug.
what? | x | | ^Items and enemies continually dissappear, i think this is due to scrots bleeding. As stated, this one's not too bad, just another MINE1 based wad. | x |
View flash.txt
|