| Title: |
(untitled) |
| Filename: |
levels/doom2/Ports/m-o/mueller03.zip |
| Size: |
287 KB
|
| Date: |
11/22/01 |
| Author: |
Sascha Müller |
| E-mail: |
doom@saschamueller.com |
| Description: |
Basically the idea is to run around and kill a lot of bad guys. Big, detailed SP map for DOOM II. |
| Credits: |
|
| Base: |
New from scratch |
| Build time: |
I started this about a year ago, but since I haven't much time for DOOM I only worked at it once a week or so |
| Editor(s) used: |
Mainly YADEX |
| Bugs: |
Some misalignments |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Well, as the first person to write a review on behalf of this wad I must say pretty good man. 5/25/07 | x | | This is dated November 2001. As per the readme it's fairly big and detailed, although the detail is very simple; the map is a kind of techbase / factory. The combination of hitscan baddies and a dearth of health is frustrating at the start. Overall it's not bad, although I felt that it didn't flow very well - you have to keep backtracking, and the overall progression is non-linear in a linear way, if that makes any sense. Seems to have been the author's last level. | x |
View mueller03.txt
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