The usual. Be very careful and run! It will help if you run forward immediately and pick up the rifle. If you don't you are liable to get wasted extremely rapidly ! |
This MAP01 is small but quite tricky at the higher difficulty levels.
Ben Morris for his superb editor, DCK, Jens Hykkelbjerg for the excellent Reject Map Builder RMB version 2.1, The DEU Team, and, of course, the wizards of Id.|
Also thanks to Chris Christensen for help on using Wintex and for doing a number of architectural changes as well as recording the demos, doing the opening screen, changing the music and sound effects... and for generally being a bloody good chap all round !
Also thanks to Jim Flynn for STAT the WAD stats verifier; Serge Smirnov for CLEANWAD; Zink the Dink for ENDOOMER, and last but by no means least Olivier Montanuy for DeuTex/WinTex, the best WAD lump manipulators.
New level built from scratch|
Doom Construction Kit 3.2 by Ben Morris WinDEU - consistency checker only RMB version 2.1 reject map builder CLEANWAD to clean out unused space STAT to check savegame statistics WinTex to change music and sound effects ENDOOM to create the ending screen display|
None - EMail me if you find any.|
|looks ok, plays ok, is fun , slightly above average 3.5/5||x|
|This is dated November 1997. It's a gothic castle / dungeon with a big pool in the courtyard (you can fall in). It has some good-looking graduated lights, but the layout is cramped and irritating. Lots of baddies, but far too many of them are imps and lost souls in clumps. It has a puzzle with one of the keys that can trap you if you do it in the wrong order, and it's odd that there's a soul sphere right at the exit.||x|