| Title: |
Core Algorithm |
| Filename: |
levels/doom2/Ports/a-c/corea.zip |
| Size: |
81 KB
|
| Date: |
02/02/02 |
| Author: |
Dennis Meuwissen |
| E-mail: |
dennis.meuwissen@wanadoo.nl |
| Description: |
A small single play map with a base theme. It's rather easy, so if you consider yourself a hardcore DooMer at least play UV. |
| Credits: |
id Software for DooM of course Team Legacy for the DooM Legacy engine The many maps where I got my inspiration from |
| Base: |
New from scratch |
| Build time: |
10-15 hours |
| Editor(s) used: |
WinDEU 5.24, WinDEU 5.99, WinTex 4.7, Corel PhotoPaint 7 SE, Zennode |
| Bugs: |
A few misaligned textures, and a strange bug with the 3D floors. (the lighting seems a little brighter below and above the 3D floor). |
| Rating: |
    (1 vote)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| This is from February 2002. It's exactly what it says in the readme; a small tech/crate base that takes very little time to finish. The textures and general layout recall E1, and the level seems very old-fashioned - it even has a secret right behind the start location - although it's decent fun to play. The only Doom II feature seems to be the double shotgun, which is superfluous (the monsters are all stock E1). | x |
View corea.txt
|