| Title: |
snq.zip |
| Filename: |
levels/doom2/Ports/s-u/snq.zip |
| Size: |
140 KB
|
| Date: |
04/10/02 |
| Author: |
Varun Abhirama Krishna |
| E-mail: |
anomaly87@yahoo.com |
| Description: |
I started building this level almost a year ago, but with all my school work, I didn't have the time to finish it. I added some rooms and refined some of the areas and there you have it... a new map!
Note that this is NOT my best work so far. My 9th Gate maps will be better.
And by the way, this is a tech-styled map taking place in a warehouse (sort of). |
| Credits: |
Tobias Münch (the sky used in this level is heavily modified from a picture he sent me, but I'm sure even he won't recognise it :))
_ ________ _ _ _ ______________________________ _ _ _ _______ _ |
| Base: |
New level from scratch |
| Build time: |
not sure... |
| Editor(s) used: |
DoomCAD 6.1, ZenNode 1.0.8, Wintex 4.3, XWE, Paint Shop Pro 6 |
| Bugs: |
None |
| Rating: |
    (11 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| nice map | x | | I liked this one and maybe liked it better than snq2 because it was a bit easier and I also prefer military base style levels than hellish environments. 4/5 - Optimus | x | | Very nice little tech map. I do like this a little better than the second. 9/3/07 | x | | This is dated April 2002. It's the prequel to id=11824, which I haven't played. The name stands for "Short 'n Quick", and you fight 49 monsters in a compact techbase. The gameplay is just tricky enough to be satisfying, but not so hard that it's murderous; it is in fact short and quick, and I enjoyed it. The design is in the pre-modern style, i.e. before the overuse of transparent panels and the cool blue colour palette. | x | | It's a nice map, short and quick :) Worth a dl. | x | | ammo was a little off-balanced[tight in the middle,finished with plenty leftover] still,4* | x |
View snq.txt
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