| Title: |
spone II |
| Filename: |
levels/doom2/Ports/s-u/spone2.zip |
| Size: |
135 KB
|
| Date: |
05/11/02 |
| Author: |
Face.uk |
| E-mail: |
Face.uk@newdoom.com |
| Description: |
Battle your way through a Nuke Waste Plant. |
| Credits: |
Mystic for testing and Kiaser for his help with the colours |
| Base: |
New from scratch |
| Build time: |
About 2 months on and off |
| Editor(s) used: |
Deep |
| Bugs: |
none |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| it was fun untill i fell into a big howl that i couldint get out of.. 1/5 | x | | This looks like a beginner map. A few cool things but nothing big. It's just a little low on detail. I thought it would be better because the text file says 3d floors. 9/4/07 | x | | This is dated May 2002, and it's the sequel to id=14868. It's a powerfully average concrete techbase; you fight 250-odd mostly weak monsters in a series of undetailed square corridors with a couple of plant rooms. There's a nice "slime reactor" with reflective water, but on the whole the level feels as if it's from 1995 (apart from the 3D effects there's nothing post-1995 about it). Has some odd bits, e.g. the false exit switch. | x |
View spone2.txt
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