| Title: |
INDUSTRIAL |
| Filename: |
levels/doom2/Ports/g-i/industrl.zip |
| Size: |
436 KB
|
| Date: |
05/17/02 |
| Author: |
Magikal |
| E-mail: |
magikal@supanet.com |
| Description: |
Big map,difficult,right on the blockmap limit. |
| Credits: |
Richard J Sham for testing,Inferno_45 for inspiration. |
| Base: |
New from scratch |
| Build time: |
4 Months on & off,plus 1 month modifying. |
| Editor(s) used: |
DeepSea v11.3 registered |
| Bugs: |
A few texture mis-alignments in not too important places |
| Rating: |
    (5 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| This map is like a megawad in itself, great
gameplay. | x | | Huge and appallingly bad. Starts off with a maze; then there's a maze. It's basically a 1994-era map magnified ten times over; it's bigger and there are more monsters than in a 1994 map but the quality is diluted. It looks poor, there's no finesse, it's no fun to play. | x | | ya.. dude, i would eavin rather play that happyfeet wad thain spend half my day crawling threw this pece of shit | x |
View industrl.txt
|