| Title: |
The DIG |
| Filename: |
levels/doom2/d-f/dig.zip |
| Size: |
49 KB
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| Date: |
05/27/02 |
| Author: |
Oleg Rekutin |
| E-mail: |
uksi@uksiland.com |
| Description: |
This is a nice blast-away level with some good design elements and great areas. Be especially careful in the central island, it has some nice almost-270 degrees crossfire. Move around quick and don't stay in one place! A rather simple system of teleporters can get nasty and pretty surprising if you'll let some of those monsters on them.
This level was inspired by a LucasArts game called 'The DIG'. As far as I remember, it has five small islands around a big one and at certain points in the game you had to acheive certain things in order to send a ray of light (? not sure) from each island to the big center island. |
| Credits: |
id Software! Thanks for making Doom! |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
First WADED 1.74, then 1.83 |
| Bugs: |
None. Very rarely, you might encounter a wierd vertical line or something like that: it's a result of not perfect node building. Otherwise, everything should be OK. |
| Rating: |
     (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is dated January 1997. It's a brightly-lit miniature town, broken into tiny little levels that you visit one at a time. It has a pleasant, old-fashioned design, and the monsters are packed fairly tight; against it, you have absolutely masses of health, and it seems unfair to put a power-up at the bottom of an inescapable pit. It's also yet another level where a cyberdemon spends his leisure time standing underneath a crusher. | x | | 5 | x | | Pro. | x | | i liked it | x |
View dig.txt
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