| Title: |
Mossvale Estate |
| Filename: |
levels/doom2/Ports/a-c/ap_007.zip |
| Size: |
207 KB
|
| Date: |
07/26/02 |
| Author: |
Alex Parsons |
| E-mail: |
nobbjob@hotmail.com |
| Description: |
Part seven in a series of levels to be individually released and then eventually combined to form a final compilation. Hidden in a valley at the foot of the Highlands, this region will surely test your nerves as you attempt to find a safe path through to the other side. |
| Credits: |
Id Software, Huff, the creator of Wadauthor, Rich, Blake and Kevin for testing it. |
| Base: |
New level from scratch |
| Build time: |
If I had to guess - about 38 hours |
| Editor(s) used: |
Wadauthor, Wintex |
| Bugs: |
Please inform me of any (very important for future rerelease) |
| Rating: |
    (5 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| Looks good. Unfortunately, it is Boring. | x | | Boring? No way - this map is great. Wall-to-wall action. - Grazza | x | | well.. i cant say it was boring, and i most definitely cant say it was great meby it would be fun in a coop game, but between the chaingunner swarms in the mountains and hoards of imp running at me it was just way to hard to enjoy, but if your looking for a challenge this might not be a bad wad.. | x | | This is dated July 2002. It's a big, manly canyon castle level in which you fight 734(!) baddies. Undeniably action-packed, well-designed, but a bit monotonous, feels like it goes on much too long. Starts off horribly, gets better. Unfortunately the author has a limited stock of ideas - mazes, more mazes, bits where monsters on ledges fire down at you. Oddly damp final battle (the big fight is about 3/4 through). | x | | awesome layout, but I took the wrong way and had to fight barons/viles/revs with just ssg/chaingun for more than half the map. Probably be fun to record a demo though, but I'd rather more power weapon ammo. | x |
View ap_007.txt
|