A fairly small, medium difficulty level for DOOM II. A brown brick and metal theme, not requiring a source port, although there's a MAPINFO lump in there providing some purely cosmetic enhancements when using ZDoom (change of music, name in map, etc.)|
This is actually the first "proper" DOOM II map I've made. Gee, only took me 8 years since the game's release. Hopefully it's better than the usual "my first level" crap.
Oh yeah, if you're using a port that allows jumping, don't. There are some bits you might be able to cheat on if you do.
New from scratch|
No idea actually|
WadAuthor 1.3 Wintex 4.3|
There are a couple of minor texture misaligns, if you count them as bugs.|
|not bad, a bit cramped||x|
|This is a rather small map and it's cramped which makes gameplay a good challenge. Tough monsters around you and no space to dodge. So you better get prepared for some good close combats.
Visually, the map is ok not bare at all, but nothing special to find. Just the common boxes and panels. 3.5/5 -Milian||x|
|This is pretty good for a first map. I liked it. A few tricks I normally don't see new authors do caught me off guard. Nice Job||x|
|This is dated January 2001. It's good fun. You fight about 90 baddies in a well-made wooden warehouse-techbase that has some crates (but no crate maze). Lots of close-up action. Starts off weak, because you spend a lot of the level backing away and shooting things at point-blank, but picks up with a decent archvile fight and a surprisingly brutal corridor ambush. Apart from the end battle that's pretty much it, but it's a compact map anyway.||x|
|Fun little map.4*||x|
|How should I beat that?||x|