| Title: |
Super Mario Doom |
| Filename: |
combos/mariodm.zip |
| Size: |
1131 KB
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| Date: |
09/27/02 |
| Author: |
MarK dravich |
| E-mail: |
markdravich@yahoo.com |
| Description: |
8 bit mario doom nuff said! |
| Credits: |
EVERYONE |
| Base: |
New from scratch |
| Build time: |
1 year ago |
| Editor(s) used: |
wintex somethin |
| Bugs: |
i dunno |
| Rating: |
    (11 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Funny, I'd love to see a level set to go along with this. | x | | You are my hero for this wad. MY HERO. | x | | its the best mario and doom put together luigi is jealous of mario violent act!!!!!!lol it kicks ass!!! | x | | This replaces some but not all of the textures, the sounds, the skies, and the monsters with sprites and sounds from the Mario games. It reminds me of 8bitsnd.wad, which was overall a more enjoyable experience because you could play the game straight. This is a jokey novelty - the monsters are the same size as Mario sprites, i.e. they are tiny, and scuttle across the floor like tortoises, even the cyberdemon. The face on level 30 doesn't work properly. | x | | Great concept! Just make the monsters the same size as the regular bestiary (the ones you have are way too small) and I give you a 4/5 then - but for now, 3/5 | x | | it's looks pretty good but if i were you i'd give maro some rotatoin frame and make the enemies bigger next time this gets updated | x |
View mariodm.txt
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