| Title: |
Blind Alley M., "The Citadel" |
| Filename: |
levels/doom2/a-c/bndalym.zip |
| Size: |
144 KB
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| Date: |
11/04/02 |
| Author: |
Gene Bird |
| E-mail: |
genebird@hotmail.com |
| Description: |
The monsters have taken over your neighborhood and it is up to you to "MAKE THEM PAY!" |
| Credits: |
The Id folks, The Deepsea Team. |
| Base: |
New from scratch |
| Build time: |
Around 100 hours |
| Editor(s) used: |
Deepsea 11.1 |
| Bugs: |
Release a buggy wad??? I don't think so! |
| Rating: |
    (7 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Those bastard monsters. How dare they take over my neighbourhood. You fight 382 nasties in what looks like a bunch of Roman ruins - I was expecting a town, but no - and it's good fun, constant action. Feels a bit of a slog, because you spend a lot of time just mowing down waves of relatively weak monsters, and there isn't much challenge, but I enjoyed it. This map is dated October 2002 although it has a kind of '96, '97 thing going on. | x | | I agree with the above reviewer. It's largely a super shotgun/chaingun mow down, with little repitition. Not bad, just a little redundant, and fairly bland in it's architecture and design. | x |
View bndalym.txt
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