| Title: |
Catastrophe |
| Filename: |
levels/doom2/Ports/a-c/cata.zip |
| Size: |
774 KB
|
| Date: |
11/09/02 |
| Author: |
Magikal |
| E-mail: |
magikal@supanet.com |
| Description: |
Your mission has been a 'Catastrophe'. Your're trapped at the centre of a Hellish place, the only way out is along the banks of Acheron. Find the exit to the bloody tributary of Acheron. |
| Credits: |
Rich Sham for testing. |
| Base: |
New from scratch |
| Build time: |
6 months on and off |
| Editor(s) used: |
DeepSea v11.65 |
| Bugs: |
Some possibility of corpses rising on 3d bridges A couple of 3d effects only work with Legacy, however it's still completable with Boom or ZDoom |
| Rating: |
    (7 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Whoa this is one tough mutha but it looks great. | x | | Great looking and fun, though that red hellish
area with all the spikes and the huge bridge
caused slowdowns on even my computer. | x | | Pretty decent, but it's the FUCKING HARDEST map I have ever seen (harder than HR's Post Mortem, there is no shelter in that area)
I liked the map, the maze was scary (after cheating on the impossible).
If anyone can beat this on UV with no cheats, submit a demo) No cheats means no codes, no weapon mods, no changing the layout of the map, no erasing, changing, or adding monsters, items, or whatever) etc. | x | | Hell no, this would take way to long to win on UV. 3/12/07 | x | | This is one of those manly maps that puts you up against a load of baddies (660+). To be honest, it's basically unplayable on Ultraviolence, unless you play it over and over again and develop a pattern. On the lowest skill level it's better, but for all the fancy bridges etc it still feels like a tedious slog. The design is blocky and crude, although the hell cavern is very impressive (shame it's so brightly-lit). More fun to IDCLIP through than play. | x | | WTF was the point of that. Too many enemies and not enough fun. Shite. | x |
View cata.txt
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