| Title: |
nukerain.zip |
| Filename: |
levels/doom/m-o/nukerain.zip |
| Size: |
79 KB
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| Date: |
12/24/94 |
| Author: |
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| E-mail: |
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| Description: |
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| Credits: |
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| Editor(s) used: |
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| Rating: |
    (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Not a bad map. Quite large, but it needn't take a long time to play. There's some running along narrow ledges, but falling never means certain death. Gameplay balance is OK and some thought is needed. 4/5 | x | | This is dated November 1994. It's E3M1. You fight 222 baddies in a sprawling, polygonal, but nonetheless entertaining old-school wander-a-thon. The design feels random but does attempt to lead you through it; the fighting is never hard but in compensation it never lets up. It's ugly but the designer paid attention to height and space. I'm not a fan of the tiny catwalks though. David J. Hill seems to have specialised in deathmatch levels otherwise. | x |
View nukerain.txt
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