| Title: |
REDALERT! |
| Filename: |
levels/doom2/Ports/p-r/redalert.zip |
| Size: |
259 KB
|
| Date: |
02/10/03 |
| Author: |
Chrono (http://chronosdoomsource.cjb.net/) |
| E-mail: |
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| Description: |
An Ultimate Doom-based storyline mod for Zdoom |
| Credits: |
Clan UD (textures and support), Gooberman (inspiration and characters), The guys in the #zdoom forum on mIRC! |
| Base: |
From scratch...this was my first ever single player project... |
| Build time: |
about 2-3 weeks |
| Editor(s) used: |
Deepsea v11.66 Full |
| Bugs: |
Hmmm...haven't noticed any...except for when in the introduction if you shoot or run into the bots, they attack you...dunno how to fix it... |
| Rating: |
     (7 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Not bad :) | x | | Fun arcade-style gameplay and nice use of ZDoom
tricks. | x | | Awesome level, which uses some cool ZDooM tricks which do not (unlike some other ZDooM wads) slow down the classic DooM style gameplay. The only thing I don't get was the pointless placement of the keys. | x | | Fucking brilliant! I love this map! | x | | WOW! | x | | This was fun to play. 8/14/07 | x | | This is one of those scripted levels where you have to slowly read through several lines of poorly-written text before you can play the map, while the camera pans around. Until Martin Amis starts designing Doom levels, this emphasis on plot will always be a bad idea. The level itself is a competent 1995-style techbase with boring, periodic crowds of weak monsters. It ends with a text crawl reminiscent of "No John, you are the demons". | x |
View redalert.txt
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