| Title: |
Club Doom (non-scripted version) |
| Filename: |
levels/doom2/Ports/p-r/psxclubdoom.zip |
| Size: |
47 KB
|
| Date: |
03/04/03 |
| Author: |
Samuel Villarreal, Midway INC. |
| E-mail: |
kaiser@newdoom.com |
| Description: |
This wad is based off map59 of PsxDoom. This is the most popular psxdoom map ever. This is a very wired map and little is known about this level. |
| Credits: |
Id software, Midway INC and the Doom community. |
| Base: |
Converted. |
| Build time: |
If I said it, you won't believe me. |
| Editor(s) used: |
Deepsea 11.65, Photoshop, EPSXE |
| Bugs: |
its not 100% accurate, but close enough. :) |
| Rating: |
    (9 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| i remember the psx doom and a great level just like a a pole posistion club but with ravents | x | | Yea yea yea I remember that. 8/13/07 | x | | crap. 1/1 | x | | This console map is terrible. It's just a small room with revenants, colored lights (none in this version), and no cover. All you need to do is hit a switch behind a counter and traverse a terrible 1994 maze to reach the exit. I guess it was supposed to be a joke or something. 1/5 | x | | Lol, you gave it a 1/1... Which equals 5/5 you know... | x |
View psxclubdoom.txt
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