| Title: |
SargeBaldy Speedmapping Compilation #1 |
| Filename: |
levels/doom2/Ports/s-u/sbspd001.zip |
| Size: |
163 KB
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| Date: |
03/11/03 |
| Author: |
Various |
| E-mail: |
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| Description: |
This is a compilation of the WADs entered in SargeBaldy's first speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme was for to recreate phobos anomaly. |
| Credits: |
Doomworld for the template for this .txt |
| Base: |
New levels from scratch |
| Build time: |
100 minutes per level |
| Editor(s) used: |
Various |
| Bugs: |
The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist. |
| Rating: |
    (10 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| thair are a few decent levels in here but when you play this you should use your own musick wad becaus the same musick on evry level gets old after a wile | x | | this is not decent. This isn't even good. There are many bugs. Many texture issues. Poor gameplay, little ammo. It's very poor. The texture usage is circa-1996. | x | | Seven levels from January 2003, made in double-quick time. As per the readme they are variations of E1M8. Map01 is a literal, dull recreation of the original. Maps02-04 are unimpressive, and in each case I existed almost accidentally. Map05 is trickier than the others, Map06 a bit more epic, but still uninteresting. Map07 similar to Map01 with big bugs - if you get the automap you're stuck, and the button to the final battle doesn't work, so its unfinishable. | x | | Oh boy.
This is the first speedmapping competition that I know of, and it shows pretty well. Only bother playing for historical purposes. | x | | Average but... hey it's 100 minutes. It's the start of many different kinds of mapping contests, with various constraints. Cson | x | | 1 star. If the first battle in the first level is a pile of shit, I'm not going to bother with the rest. | x |
View sbspd001.txt
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