| Title: |
SYMOSHR.WAD V ][.0 |
| Filename: |
levels/doom2/s-u/symoshr.zip |
| Size: |
75 KB
|
| Date: |
04/21/03 |
| Author: |
Symo (C) 1996 |
| E-mail: |
symo@clara.net |
| Description: |
My shrine's been taken over! Not only has my house been infested (see SYMOHOME.WAD) but now my fraggin' shrine as well! This level contains new textures, a large hidden area, NO CYBERDEMONS, some neat puzzles and some serious bloodletting. Have fun with the clean-up mates! |
| Credits: |
|
| Base: |
New level from scratch |
| Build time: |
Couple of weeks. I can really use DeeP now! |
| Editor(s) used: |
DeeP 7.11 for map + nodes, RMB21 for rejects (use one lads!) Acorn !Paint, !ChangeFSI, DA's picture for gfx. !ToBMP for gfx conversion, DEUTEX for gfx inclusion |
| Bugs: |
none, though graphics won't display in Doom Legacy for some reason. |
| Rating: |
     (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is dated March 1996. It's horrible. It has some garish ugly textures that I assume are supposed to look like a Japanese temple; overall it's a confusingly-designed copy-and-paste switch hunt with a grid-like layout and no good fights. Ends with an irritating and completely unentertaining run-and-jump section. | x |
View symoshr.txt
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