| Title: |
UAC Teleportatation Labs |
| Filename: |
levels/doom2/s-u/telelab.zip |
| Size: |
69 KB
|
| Date: |
05/24/03 |
| Author: |
Samuel Horwitz (insertwackynamehere#) |
| E-mail: |
samuel.horwitz@verizon.net |
| Description: |
You are a space marine, blah, blah, blah. You are in one of the UAC's teleportation laboratory's when Hell starts breaking in, through a teleporter. If in "I'm To Young To Die"-"Hurt Me Plenty", then the invasion has slowed. If in "Ultra Violence"-Nightmare", the monsters are still coming in, as fast as in the beggining. |
| Credits: |
id software, everyone who helped me |
| Base: |
New from scratch |
| Build time: |
A couple of months, though if I had buckled down and done it, a week or two. |
| Editor(s) used: |
DeePSea 11.65 |
| Bugs: |
Some HOM in regular Doom II, odd HOM glitch in jDoom |
| Rating: |
     (3 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| I like it - very promising first map. UV is certainly tricky. NB: in Zdoom the teleporter apparently doesn't work; it's fine in Doom2.exe and PrBoom. | x | | If this was a 1994-5 wad it would have scored 2/5, but as it was made in 2003 it would be lucky to get 1/5 - Utter rubbish. 0/5 | x |
View telelab.txt
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