| Title: |
Blind Alley W., "Redemption" |
| Filename: |
levels/doom2/a-c/bndalyw.zip |
| Size: |
117 KB
|
| Date: |
06/30/03 |
| Author: |
Gene Bird |
| E-mail: |
genebird@hotmail.com |
| Description: |
A nice, but challenging map. |
| Credits: |
The id folks, The Deepsea Team. |
| Base: |
New from scratch |
| Build time: |
Around 100 hours |
| Editor(s) used: |
Deepsea 11.1 |
| Bugs: |
Release a buggy wad??? I don't think so! |
| Rating: |
     (7 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| This is dated June 2003. It's a fun short blast. You slaughter 250+ baddies in a fairly compact dungeon; you get the rocket launcher and plasma gun early through easy secrets (in fact the level seems to throw weapons at you), and it's disappointingly easy. I was expecting an all-out arch-vile assault, but it never comes, and you can always duck away from the traps. Nonetheless the design is vintage good-quality 1995. | x | | This was alot of fun for me. Another example of how gameplay makes a level fun. | x |
View bndalyw.txt
|