| Title: |
Duse Ex Machina |
| Filename: |
levels/doom/d-f/dxem.zip |
| Size: |
110 KB
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| Date: |
07/01/03 |
| Author: |
Andy Leaver |
| E-mail: |
aleaver@parkerinfo.com |
| Description: |
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| Credits: |
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| Base: |
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| Build time: |
From 3-1-02 to 06-28-03 |
| Editor(s) used: |
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| Bugs: |
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| Rating: |
     (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Innovative and fun. Remindes me of "Inferno", but is also original on it's own right. Good work! 4/5 | x | | This is a pleasant, old-fashioned "hell castle"-type map. It's dated 2003 but looks and feels much older. There is a major bug whereby you can squeeze past the post blocking the exit and escape in almost no time - in fact, you can do the same trick right at the start, and avoid the opening cavern. Apart from that the gameplay is solid, with lots of close-up action and a real E3 feel. | x |
View dxem.txt
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