| Title: |
SargeBaldy Speedmapping Compilation #10 |
| Filename: |
levels/doom2/Ports/s-u/sbspd010.zip |
| Size: |
178 KB
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| Date: |
07/04/03 |
| Author: |
Various |
| E-mail: |
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| Description: |
This is a compilation of the WADs entered in SargeBaldy's tenth speedmapping exercise. Participants were given 100 minutes to create a Doom or Doom 2 level on a certain theme.
This week's theme is to try to create UAC headquarters as you perceive it, perhaps starting outside of the main building itself, ala uac_dead.wad. |
| Credits: |
Doomworld for the template for this .txt |
| Base: |
New levels from scratch |
| Build time: |
100 minutes per level |
| Editor(s) used: |
Various |
| Bugs: |
The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist. |
| Rating: |
    (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Map01 is terrible, an underground carpark that reeks of 1994; Map02 is great fun, tough; Map03 has Elvis, 'nuff said; Map04 is dire and unplayable; Map05 feels like part of a bog-standard 1994 level, and has a really obvious missing texture; Map06 is a deliberately bad jokewad and doesn't fit the theme at all; Map07 is an astonishing piece of design - it's huge! - but there's no gameplay. Map08 is a bonus joke. Only Map02 is decent, but it's good fun. | x |
View sbspd010.txt
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