SargeBaldy Speedmapping Compilation #10|
This is a compilation of the WADs entered in SargeBaldy's tenth speedmapping exercise. Participants were given 100 minutes to create a Doom or Doom 2 level on a certain theme. |
This week's theme is to try to create UAC headquarters as you perceive it, perhaps starting outside of the main building itself, ala uac_dead.wad.
Doomworld for the template for this .txt|
New levels from scratch|
100 minutes per level|
The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist.|
|Map01 is terrible, an underground carpark that reeks of 1994; Map02 is great fun, tough; Map03 has Elvis, 'nuff said; Map04 is dire and unplayable; Map05 feels like part of a bog-standard 1994 level, and has a really obvious missing texture; Map06 is a deliberately bad jokewad and doesn't fit the theme at all; Map07 is an astonishing piece of design - it's huge! - but there's no gameplay. Map08 is a bonus joke. Only Map02 is decent, but it's good fun.||x|