| Title: |
Independence Doom |
| Filename: |
levels/doom2/Ports/g-i/idoom.zip |
| Size: |
3 KB
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| Date: |
07/04/03 |
| Author: |
WildWeasel |
| E-mail: |
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| Description: |
Ever wanted to blow EVERYTHING in Doom up? You can! (NOTE: Decorations don't blow up, because of some levels using them for stairs and bridges) |
| Credits: |
MofoOfSpades, for inspiring me to do this again |
| Base: |
New from scratch |
| Build time: |
One hour |
| Editor(s) used: |
DeHackEd 3.1, DOS Edit, Extendable Wad Editor |
| Bugs: |
None |
| Rating: |
     (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Haha, this was a good mod for shits and giggles. You had to watch your shots though, but other than that it was pretty fun. You can wreak some serious havok in muliplayer. | x | | This transforms all the hit events into explosions - including your punch, so if you punch the wall you blow up! It's only really playable with IDDQD turned on (hitscan monsters will kill you stone dead instantly otherwise). I tried it with NUTS.wad; if you wake the monsters up, 7300 of them blow up within the next ten seconds, which is something to see. | x | | Holy shit, a hilarious idea and worthwhile Dehacked patch. | x | | This is a good mutator mod. KABOOM!!! ~5/5 | x |
View idoom.txt
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