| Title: |
aboo5th.zip |
| Filename: |
levels/doom2/a-c/aboo5th.zip |
| Size: |
355 KB
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| Date: |
07/11/03 |
| Author: |
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| E-mail: |
GKBurgess@compuserve.com |
| Description: |
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| Credits: |
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| Base: |
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| Build time: |
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| Editor(s) used: |
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| Bugs: |
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| Rating: |
     (10 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Nice town map. | x | | nice, but not very many monsters... that's shit!!
3/5 | x | | This is dated May 1995. It's a large and detailed town level - even by modern standards, the amount of work is impressive. It's marred by inexplicably painful roads, and empty windowframes that look as if you can walk through them, but you can't; and there are doors that look as if you can't walk through them, but you can. And the gameplay is rubbish. Only 120 monsters, and they tend to be hitscan. Very little health. Very very very wandery. | x | | Blegh. This was crap. It makes no sense that the roads damage you. The texturing was crap and it's annoying to tell which windows you can walk through and which ones you can't. 1/5 | x | | This might have been one of the worst maps I have played - I think I get what you are trying to accomplish, but it is really confusing. | x | | One of the most creative city maps. | x |
View aboo5th.txt
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