| Title: |
Sumer |
| Filename: |
levels/doom2/Ports/s-u/sumer.zip |
| Size: |
211 KB
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| Date: |
08/14/03 |
| Author: |
Gary Frewin |
| E-mail: |
Greencow_555@hotmail.com |
| Description: |
You stumble across a dying man in the street, uniformed and grasping a pistol "take this" he murmurs. You take it and look toward the building to your right as a scream goes right through you, you shudder and walk in. |
| Credits: |
Everyone who helped me test it and everyone who is gonna play it. |
| Base: |
New from scratch |
| Build time: |
A couple of months (im not very good) |
| Editor(s) used: |
doomcad, Wadauthor |
| Bugs: |
In the 3rd portal I cant seem to get all the monsters to pop up. |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Insane architecture and a huge number of baddies, but spoiled by some crude touches - missing textures, silly invisible stair, a darkened maze, general sloppiness. Lots of action, lots of ammo at first and then much less thereafter, demented final battle. Some stunning visuals. | x | | This is one of those large, monster-filled levels in the modern style. It has almost 1000 baddies, packed crudely into a disjointed bunch of arenas. I was in two minds about this level. It's impressive to look at, although very dark (there are light-amp goggles, but it seems pointless to make a tricky, monster-filled level gloomy). But it's very crude and not much fun; there are several monsters stuck on top of each other, and it isn't very playable in UV. | x |
View sumer.txt
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