| Title: |
Deus Ex Machina |
| Filename: |
levels/doom2/d-f/deus.zip |
| Size: |
746 KB
|
| Date: |
10/29/03 |
| Author: |
Dave Pletcher |
| E-mail: |
100617.2702@compuserve.com |
| Description: |
The mutants have constructed a huge machine to rule the earth. You must find a way to destroy the machine from within. Starting out at ground level, you must work your way beneath |
| Credits: |
Thanks to my friend Steve Brown for all the great textures and new monsters. And of course the id people. |
| Base: |
New level from scratch |
| Build time: |
Three months |
| Editor(s) used: |
DeeP 7.11 for map + nodes, Wintex 3.4, RMB, Dehacked 3.0 |
| Bugs: |
none |
| Rating: |
     (9 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Seems good at first, then starts to get really weird. Just a warning, he took off blood. | x | | Total CRAP. Maybe could have been good without all the awful new "graphics" and "sounds" thrown in. | x | | Disregard the comment in the txt about it not working correctly with prboom. That was true some years ago due to bugs in its dehacked support, but not any more. | x | | A few poor choices in the sound replacements shouldn't stop you enjoying this wad (if need be, remove them). Extensive dehacked changes make for a non-standard Dooming experience, backed up by well-executed graphical replacements. Be sure to use a port with very accurate Dehacked support (such as Prboom+ or Choc). | x |
View deus.txt
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