| Title: |
Blind Alley 8., "Retribution" |
| Filename: |
levels/doom2/a-c/bndaly8.zip |
| Size: |
57 KB
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| Date: |
10/26/03 |
| Author: |
Gene Bird |
| E-mail: |
genebird@hotmail.com |
| Description: |
A decent, challenging map. |
| Credits: |
The id folks, The Deepsea Team. |
| Base: |
New from scratch |
| Build time: |
Around 90 hours maybe. Can't remember. |
| Editor(s) used: |
Deepsea 11.1 |
| Bugs: |
Release a buggy wad??? I don't think so! |
| Rating: |
    (16 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is dated October 2003. For once the readme is generally right; this is a decent, challenging map that pits you against 135 monsters in a compact castle. It puts you right in the thick of it, but unfortunately it mellows out - you have more space to run in circles, the second area's "cyberdemon fight" is very limp, and you get tonnes of health. On UV -fast it's much better, but then again so is everything (even e.g. Casablanca, or bubble wrap). | x | | There's too much health and ammo for the fights, and the areas are large enough to where you can always find cover and string the enemies along into mini-fights. It's 5 minutes of fun, but nothing spectacular. | x |
View bndaly8.txt
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