| Title: |
Enter |
| Filename: |
levels/doom2/a-c/cyc-a.zip |
| Size: |
86 KB
|
| Date: |
11/17/03 |
| Author: |
cycloid |
| E-mail: |
3d@cycloid.f9.co.uk |
| Description: |
My first publicly released level. I made this map simply to get used to doombuilder and doom editing in general so expect plenty of lowering walls, tripwires and oddness. It's fairly small with not many monster "repeats" and set in a demonic temple. It's basically marble and stone with some good old hellfire and flesh worked in in places. |
| Credits: |
id software for creating DOOM. Gherkin for DoomBuilder all the guys and gals @ doomworld.com |
| Base: |
New level from scratch |
| Build time: |
About a week |
| Editor(s) used: |
DoomBuilder, Wintex |
| Bugs: |
Advanced source ports might allow you to fall in the pit with the archvile. I recommend pr/glboom -complevel 1 |
| Rating: |
     (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| i like -sargebaldy | x | | Good first effort 3/5 | x | | ok 3/5 - PerOxyd | x | | This is dated November 2003. It's a green marble dungeon based around a central hall that you traverse several times, fighting new monsters each time; only 69 baddies but it's entertaining and the layout is straightforward. Competently done although the archvile trap doesn't work if you have a 3D port (you can look down and shoot him in the head long before he emerges). Atmospheric ending that reminded me a tiny bit of UAC_DEAD. | x |
View cyc-a.txt
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