| Title: |
Fray |
| Filename: |
levels/doom2/d-f/fray.zip |
| Size: |
35 KB
|
| Date: |
12/10/03 |
| Author: |
Petri Paavola |
| E-mail: |
petri.paavola@mbnet.fi |
| Description: |
Rooms with huge amount of monsters and some teleports for moving around. Kill! Kill! Kill! |
| Credits: |
ID and all playtesters. |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
Doomcad 5.1 |
| Bugs: |
HOM effect at the north of troopers room |
| Rating: |
     (4 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| slige inspired design, lots of stuff to kill 2/5 - PerOxyd | x | | This is dated September 1996. It's basically a set of monotextured plain rooms with fifty or so monsters in each, usually of one type; the gameplay involves firing through the doorway until the baddies are dead. In theory this might have worked - SQUARES.WAD is basically the same, and it's one of the best levels ever - but in practice this is just boring and trivial and less fun than a cup of tea. You can accidentally skip about a third of the level anyway. | x | | I played it | x |
View fray.txt
|