| Title: |
Fluvial.wad |
| Filename: |
levels/doom2/d-f/fluvial.zip |
| Size: |
146 KB
|
| Date: |
12/24/03 |
| Author: |
Nick Anderson |
| E-mail: |
GKBurgess@compuserve.com |
| Description: |
6th I have released, many puzzles and traps. Single Player really probably too big for Multi. Medium to hard. ** See daft story and other nonsense below ** |
| Credits: |
those who took the time to create and improve the editors. I've had a lot of harmless recreation creating wads and playing other peoples wads. |
| Base: |
From Scratch. |
| Build time: |
|
| Editor(s) used: |
DETH 3.90 and WARM 1.3 |
| Bugs: |
Nope. |
| Rating: |
    (5 votes)
|
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|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is a great fun map, large and complex and full of fighting. It's more polished than most maps from 1996 although it's still very crude around the edges. One of the best of its era. | x | | This is from May 1996. It looks horrible, but the gameplay is okay-ish. Often feels buggy and weird, with some obtuse puzzles, and eventually it irritated me; it's consistently unattractive and relies too much on trigger lines. In its favour it's big, and there's a fair amount of action. Could have done with a big polish. | x | | fuckin epic | x |
View fluvial.txt
|