| Title: |
Doom-X |
| Filename: |
levels/doom/Ports/d-f/doomx1-3.zip |
| Size: |
480 KB
|
| Date: |
12/29/03 |
| Author: |
Jonathan Stewart |
| E-mail: |
ob3kenob@aol.com |
| Description: |
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| Credits: |
The original crew at id Software, who gave us (well, OK, sold us) a wonderful new art form, and to Doomworld for being there. To my wife Virginia, who not only puts up with my efforts, but aids and abets them - and who lets me win at Deathmatch occasionally. ;-P And to Jason Hargreaves for creating "Nukemine" from which I drew inspiration and some actual sectors. |
| Base: |
Levels 1, 3 & 9: new from scratch; level 2: based on level 1 of Nukemine by Jason Hargreaves Blanket permission granted in his info file - by the time I sent him an email he'd left the University of Alberta and the email was returned undeliverable and unread, so if he's reading this, I hope he reviews my work and is happy with the outcome. |
| Build time: |
Years, off and on. |
| Editor(s) used: |
Wad Author; Doom Builder for aligning textures. |
| Bugs: |
None. If you find any, please tell me. |
| Rating: |
    (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Although there are quite a few errors in the levels themselves (inconsistancies, slime trails, places to get stuck), I would have to say the gameplay and level design earn a good 4 stars. It could be much better, but it was still fun to play. | x | | No need for super detailed rooms, but these are simply flat. Plus the third level is too huge and confusing. 2/5 | x |
View doomx1-3.txt
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