| Title: |
Stress |
| Filename: |
levels/doom2/deathmatch/s-u/stress.zip |
| Size: |
195 KB
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| Date: |
02/20/04 |
| Author: |
JacK ThE RiPPeR |
| E-mail: |
jtr666171@hotmail.com |
| Description: |
This is a small taste of what is Mindstate DM, that it will be a DM Megawad maybe with 32 maps... |
| Credits: |
FLATLINE for such great DooM web, Id Software for such great game (DooM), wD_Knario for such great page, and maybe some anothers... |
| Base: |
New from scratch |
| Build time: |
It took me detailing and doing the base some days. I dunno :P. |
| Editor(s) used: |
WadAuthor 1.13, Wintex 1.4. |
| Bugs: |
When you are on the sniper post, you see the invisible floors like HOM, but in somewhere else you can see them perfectly. |
| Rating: |
    (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| OMG GOTHIC99 FLASHBACKS!!!!111
Way too cramped to deathmatch in, however, it has some VERY nice detail, so I'll give it a few points there.
Next time, try and put more space in, that way you can actually have a good deathmatch in it.
~TomD666 | x | | A bad case of style over subtance .. | x | | You know how, in films, whenever someone sits in front of a computer screen you can see lines of text projected onto their face? This is a curious level. It's well-designed, with some new textures and Quake sounds, but it feels as if it has been squashed to 60% normal size. It's basically a single small room with some corridors around the outside. It's a bugger to navigate. Not quite as bad as the first three levels of Gothic99 (it's brighter) but not great. | x |
View stress.txt
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