| Title: |
insertwackynamehere's ZDoom Deep Water Tricks |
| Filename: |
docs/editing/wckywtr.zip |
| Size: |
8 KB
|
| Date: |
03/10/04 |
| Author: |
Samuel 'insertwackynamehere' Horwitz |
| E-mail: |
samuel.horwitz@verizon.net |
| Description: |
A tutorial involving deep water effects. Has a neat 3D floor effect, that may or may not have been discovered before. |
| Credits: |
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| Base: |
New from scratch |
| Build time: |
A couple hours |
| Editor(s) used: |
Doom Builder |
| Bugs: |
I didn't find any |
| Rating: |
     (12 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Heh, it gives what it says. A good tutorial, but the messages go a little fast. (I was never a fast reader) -cyber-menace | x | | Not enough detail :P Nah, it's pretty good. -Lutrov71 | x | | Very good and easy to use. So I have finally learnt how to make deep water! 5/5 -Glassyman | x | | Very helpfull!!! 5/5 -r_rr | x | | Pretty good stuff. If I was a mapper, I would make a few outdoor or indoor terraces that have a room directly underneath them or even a staircase to walk under like concourses at an arena. 4 stars
--z34chris | x | | Helpful Legendary | x | | I looked at this to see what I was doing wrong, then realized I didn't have matching sector tags XD
Good Tutorial anyway. | x |
View wckywtr.txt
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