| Title: |
Unofficial Change Log v1.01 |
| Filename: |
docs/faqs/changes.zip |
| Size: |
10 KB
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| Date: |
03/29/04 |
| Author: |
LogicDeLuxe |
| E-mail: |
doomer@abmischung.de |
| Description: |
I documented this years ago. I release it now, as people seem to be interested. This document is about detailed changes from version to version of id's original executables as well as the resource WAD's. |
| Credits: |
id Software, without them this document wouldn't exist. The several FAQ authors, some bits are taken from. |
| Base: |
Mostly based on my experiences. Some bits are taken from several FAQ's around. |
| Build time: |
Years. I started aproximately the time Doom 2 came out. |
| Editor(s) used: |
|
| Bugs: |
None. However, there might be errors in there. No warranties. No responsibilities. |
| Rating: |
    (19 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Damn, I'll give it to ya, you put a LOT of work into that. Spelled rocket launcher rocked launcher in there somewhere though, might wana fix :x | x | | It doesn't suck | x | | Perfect | x | | Shit!!,It is NOT true!!!.. | x | | Well, the English and spelling are poor, but the author is German so that's understandable, if not exactly forgivable. But it's a fascinating read. I played Doom version 1.1 a lot and thus Nightmare mode and some of the added secrets and level alterations still seem alien and wrong. And I fondly remember being able to have more than 200% ammo. I am old now and it is nice to see how Doom evolved over the years. | x | | Woah, this explains the Barrel-in-the-wall in MAP02. | x | | Really interesting! 5/5! | x |
View changes.txt
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