| Title: |
UAC_DEAD patch for ZDoom |
| Filename: |
levels/doom/s-u/uac_deaz.zip |
| Size: |
2 KB
|
| Date: |
04/13/04 |
| Author: |
LogicDeLuxe |
| E-mail: |
Doomer@abmischung.de |
| Description: |
Even UAC_DEAD.WAD is a milestone you should'n miss, it uses a feature which was removed in Ultimate Doom, unfortunately. Even worse, there is no source port available, which can play UAC_DEAD correctly without slight modifications. This is a simple wad which just consists of a MAPINFO lump enabling you to play the original UAC_DEAD.WAD in its intended way with Zdoom. |
| Credits: |
Thanks to Leo Martin Lim for making UAC_DEAD.WAD. |
| Base: |
from scratch |
| Build time: |
shorter than writing this text :-) |
| Editor(s) used: |
deutex 4.4.0 |
| Bugs: |
None |
| Rating: |
    (6 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| awesome! no more noclip! The only downside is that you cant jump. still, its good that this bug was fixed. | x | | Nice patch, but since this is something that can affect other old DOOM wads just as much, the different tag 666 handling could well be a compatibility setting. For example, in old versions of DOOM Cyberdemons and Spiderdemons could interchangeably end E2M8 or E3M8. The text for this patch is outdated, as currently PrBoom, PrBoom-plus, and Chocolate Doom all support UAC Dead through compatibility switches or settings. | x | | Great patch ! Now Risen3D users can also play this wad properly. :) | x | | You could at least _mention_ that this disables freelook and jumping. | x | | Note that there is no need for this patch since ZDoom 2.3.0. The level is identified by its MD5 checksum and the proper compatibility flags are automatically applied. | x |
View uac_deaz.txt
|